Third Kraken

Third Kraken

[!] _VRAC

Tiers

LvlAPRange Line of sightIn lineBoostable range Casts / turnCasts / target CooldownCriticalRequired level
1 6 1 – 1 No No No 1/15 0
2 6 1 – 1 No No No 1/15 0
3 6 1 – 1 No No No 1/15 0
4 6 1 – 1 No No No 1/15 0
5 6 1 – 1 No No No 1/15 0

Level 1

6 AP · range 1–1
  • -6 AP (1 turn)
  • -6 MP (1 turn)
  • -6 Range (1 turn)
  • -800 Agility (1 turn)
  • -800 Intelligence (1 turn)
  • 51 to 100 (Air steal)
  • -800 Chance (1 turn)
  • -800 Strength (1 turn)
  • -50% % Critical (1 turn)
  • -800 Power (1 turn)
  • -400 Damage (1 turn)
  • -400 Heals (1 turn)
  • 33 state (1 turn)

Critical hit

  • -6 AP (1 turn)
  • -6 MP (1 turn)
  • -6 Range (1 turn)
  • 51 to 100 (Air steal)
  • -800 Agility (1 turn)
  • -800 Intelligence (1 turn)
  • -800 Chance (1 turn)
  • -800 Strength (1 turn)
  • -50% % Critical (1 turn)
  • -800 Power (1 turn)
  • -400 Damage (1 turn)
  • -400 Heals (1 turn)
  • 33 state (1 turn)

Level 2

6 AP · range 1–1
  • -6 AP (1 turn)
  • -6 MP (1 turn)
  • -6 Range (1 turn)
  • -800 Agility (1 turn)
  • -800 Intelligence (1 turn)
  • 51 to 100 (Air steal)
  • -800 Chance (1 turn)
  • -800 Strength (1 turn)
  • -50% % Critical (1 turn)
  • -800 Power (1 turn)
  • -400 Damage (1 turn)
  • -400 Heals (1 turn)
  • 33 state (1 turn)

Critical hit

  • -6 AP (1 turn)
  • -6 MP (1 turn)
  • -6 Range (1 turn)
  • 51 to 100 (Air steal)
  • -800 Agility (1 turn)
  • -800 Intelligence (1 turn)
  • -800 Chance (1 turn)
  • -800 Strength (1 turn)
  • -50% % Critical (1 turn)
  • -800 Power (1 turn)
  • -400 Damage (1 turn)
  • -400 Heals (1 turn)
  • 33 state (1 turn)

Level 3

6 AP · range 1–1
  • -6 AP (1 turn)
  • -6 MP (1 turn)
  • -6 Range (1 turn)
  • -800 Agility (1 turn)
  • -800 Intelligence (1 turn)
  • 51 to 100 (Air steal)
  • -800 Chance (1 turn)
  • -800 Strength (1 turn)
  • -50% % Critical (1 turn)
  • -800 Power (1 turn)
  • -400 Damage (1 turn)
  • -400 Heals (1 turn)
  • 33 state (1 turn)

Critical hit

  • -6 AP (1 turn)
  • -6 MP (1 turn)
  • -6 Range (1 turn)
  • 51 to 100 (Air steal)
  • -800 Agility (1 turn)
  • -800 Intelligence (1 turn)
  • -800 Chance (1 turn)
  • -800 Strength (1 turn)
  • -50% % Critical (1 turn)
  • -800 Power (1 turn)
  • -400 Damage (1 turn)
  • -400 Heals (1 turn)
  • 33 state (1 turn)

Level 4

6 AP · range 1–1
  • -6 AP (1 turn)
  • -6 MP (1 turn)
  • -6 Range (1 turn)
  • -800 Agility (1 turn)
  • -800 Intelligence (1 turn)
  • 51 to 100 (Air steal)
  • -800 Chance (1 turn)
  • -800 Strength (1 turn)
  • -50% % Critical (1 turn)
  • -800 Power (1 turn)
  • -400 Damage (1 turn)
  • -400 Heals (1 turn)
  • 33 state (1 turn)

Critical hit

  • -6 AP (1 turn)
  • -6 MP (1 turn)
  • -6 Range (1 turn)
  • 51 to 100 (Air steal)
  • -800 Agility (1 turn)
  • -800 Intelligence (1 turn)
  • -800 Chance (1 turn)
  • -800 Strength (1 turn)
  • -50% % Critical (1 turn)
  • -800 Power (1 turn)
  • -400 Damage (1 turn)
  • -400 Heals (1 turn)
  • 33 state (1 turn)

Level 5

6 AP · range 1–1
  • -6 AP (1 turn)
  • -6 MP (1 turn)
  • -6 Range (1 turn)
  • -800 Agility (1 turn)
  • -800 Intelligence (1 turn)
  • 51 to 100 (Air steal)
  • -800 Chance (1 turn)
  • -800 Strength (1 turn)
  • -50% % Critical (1 turn)
  • -800 Power (1 turn)
  • -400 Damage (1 turn)
  • -400 Heals (1 turn)
  • 33 state (1 turn)

Critical hit

  • -6 AP (1 turn)
  • -6 MP (1 turn)
  • -6 Range (1 turn)
  • 51 to 100 (Air steal)
  • -800 Agility (1 turn)
  • -800 Intelligence (1 turn)
  • -800 Chance (1 turn)
  • -800 Strength (1 turn)
  • -50% % Critical (1 turn)
  • -800 Power (1 turn)
  • -400 Damage (1 turn)
  • -400 Heals (1 turn)
  • 33 state (1 turn)