Immobilising Speetwateir

[!] _VRAC

Tiers

LvlAPRange Line of sightIn lineBoostable range Casts / turnCasts / target CooldownCriticalRequired level
1 3 2 – 22 Yes No Yes 2 1 1/5 0
2 3 2 – 22 Yes No Yes 2 1 1/5 0
3 3 2 – 22 Yes No Yes 2 1 1/5 0
4 3 2 – 22 Yes No Yes 2 1 1/5 0
5 3 2 – 22 Yes No Yes 2 1 1/5 0

Level 1

3 AP · range 2–22
  • Dispels magic effects
  • -6 MP (1 turn)
  • 26 to 35 (Fire steal)

Critical hit

  • Dispels magic effects
  • 36 to 45 (Fire steal)
  • -12 MP (1 turn)

Level 2

3 AP · range 2–22
  • Dispels magic effects
  • -6 MP (1 turn)
  • 26 to 35 (Fire steal)

Critical hit

  • Dispels magic effects
  • 36 to 45 (Fire steal)
  • -12 MP (1 turn)

Level 3

3 AP · range 2–22
  • Dispels magic effects
  • -6 MP (1 turn)
  • 26 to 35 (Fire steal)

Critical hit

  • Dispels magic effects
  • 36 to 45 (Fire steal)
  • -12 MP (1 turn)

Level 4

3 AP · range 2–22
  • Dispels magic effects
  • -6 MP (1 turn)
  • 26 to 35 (Fire steal)

Critical hit

  • Dispels magic effects
  • 36 to 45 (Fire steal)
  • -12 MP (1 turn)

Level 5

3 AP · range 2–22
  • Dispels magic effects
  • -6 MP (1 turn)
  • 26 to 35 (Fire steal)

Critical hit

  • Dispels magic effects
  • 36 to 45 (Fire steal)
  • -12 MP (1 turn)