Underarms

Incarnation

Tiers

LvlAPRange Line of sightIn lineBoostable range Casts / turnCasts / target CooldownCriticalRequired level
1 2 1 – 1 Yes No Yes 1 1/5 0
2 2 1 – 2 Yes No Yes 1 1/5 0
3 2 1 – 2 Yes No Yes 1 1/5 0
4 2 1 – 3 Yes No Yes 1 1/5 0
5 2 1 – 3 Yes No Yes 1 1/5 0
6 2 1 – 4 Yes No Yes 2 1 1/5 0

Level 1

2 AP · range 1–1
  • -1 MP (1 turn)
  • 15% % of attacker's HP (Neutral damage)

Critical hit

  • -2 MP (1 turn)
  • 10% % of attacker's HP (Neutral damage)

Level 2

2 AP · range 1–2
  • -1 MP (1 turn)
  • 15% % of attacker's HP (Neutral damage)

Critical hit

  • -2 MP (1 turn)
  • 10% % of attacker's HP (Neutral damage)

Level 3

2 AP · range 1–2
  • -1 to -2 MP (2 turns)
  • 15% % of attacker's HP (Neutral damage)

Critical hit

  • -2 to -3 MP (2 turns)
  • 10% % of attacker's HP (Neutral damage)

Level 4

2 AP · range 1–3
  • -1 to -2 MP (2 turns)
  • 15% % of attacker's HP (Neutral damage)

Critical hit

  • -2 to -3 MP (2 turns)
  • 10% % of attacker's HP (Neutral damage)

Level 5

2 AP · range 1–3
  • -2 MP (2 turns)
  • 15% % of attacker's HP (Neutral damage)

Critical hit

  • -3 MP (2 turns)
  • 10% % of attacker's HP (Neutral damage)

Level 6

2 AP · range 1–4
  • -3 MP (2 turns)
  • 15% % of attacker's HP (Neutral damage)

Critical hit

  • -4 MP (2 turns)
  • 10% % of attacker's HP (Neutral damage)