Underarms
Incarnation
Tiers
| Lvl | AP | Range | Line of sight | In line | Boostable range | Casts / turn | Casts / target | Cooldown | Critical | Required level |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 2 | 1 – 1 | Yes | No | Yes | 1 | ∞ | — | 1/5 | 0 |
| 2 | 2 | 1 – 2 | Yes | No | Yes | 1 | ∞ | — | 1/5 | 0 |
| 3 | 2 | 1 – 2 | Yes | No | Yes | 1 | ∞ | — | 1/5 | 0 |
| 4 | 2 | 1 – 3 | Yes | No | Yes | 1 | ∞ | — | 1/5 | 0 |
| 5 | 2 | 1 – 3 | Yes | No | Yes | 1 | ∞ | — | 1/5 | 0 |
| 6 | 2 | 1 – 4 | Yes | No | Yes | 2 | 1 | — | 1/5 | 0 |
Level 1
2 AP · range 1–1- -1 MP (1 turn)
- 15% % of attacker's HP (Neutral damage)
Critical hit
- -2 MP (1 turn)
- 10% % of attacker's HP (Neutral damage)
Level 2
2 AP · range 1–2- -1 MP (1 turn)
- 15% % of attacker's HP (Neutral damage)
Critical hit
- -2 MP (1 turn)
- 10% % of attacker's HP (Neutral damage)
Level 3
2 AP · range 1–2- -1 to -2 MP (2 turns)
- 15% % of attacker's HP (Neutral damage)
Critical hit
- -2 to -3 MP (2 turns)
- 10% % of attacker's HP (Neutral damage)
Level 4
2 AP · range 1–3- -1 to -2 MP (2 turns)
- 15% % of attacker's HP (Neutral damage)
Critical hit
- -2 to -3 MP (2 turns)
- 10% % of attacker's HP (Neutral damage)
Level 5
2 AP · range 1–3- -2 MP (2 turns)
- 15% % of attacker's HP (Neutral damage)
Critical hit
- -3 MP (2 turns)
- 10% % of attacker's HP (Neutral damage)
Level 6
2 AP · range 1–4- -3 MP (2 turns)
- 15% % of attacker's HP (Neutral damage)
Critical hit
- -4 MP (2 turns)
- 10% % of attacker's HP (Neutral damage)