Howling Mass
[!] _VRAC
Tiers
| Lvl | AP | Range | Line of sight | In line | Boostable range | Casts / turn | Casts / target | Cooldown | Critical | Required level |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 3 | 1 – 1 | Yes | Yes | No | 1 | ∞ | — | 1/20 | 0 |
| 2 | 3 | 1 – 1 | Yes | Yes | No | 1 | ∞ | — | 1/20 | 0 |
| 3 | 3 | 1 – 1 | Yes | Yes | No | 1 | ∞ | — | 1/20 | 0 |
| 4 | 3 | 1 – 1 | Yes | Yes | No | 1 | ∞ | — | 1/20 | 0 |
| 5 | 3 | 1 – 1 | Yes | Yes | No | 1 | ∞ | — | 1/20 | 0 |
| 6 | 3 | 1 – 1 | Yes | Yes | No | 1 | ∞ | — | 1/20 | 0 |
Level 1
3 AP · range 1–1- 3 Pushes back cell(s)
- 41 to 50 (Air steal)
- 41 to 50 (Water steal)
- 41 to 50 (Fire steal)
- 41 to 50 (Earth steal)
- -2 Range (2 turns)
- 2 Pushes back cell(s)
- 42 state (2 turns)
- 41 state (2 turns)
Critical hit
- 3 Pushes back cell(s)
- 51 to 60 (Air steal)
- 51 to 60 (Water steal)
- 51 to 60 (Fire steal)
- 51 to 60 (Earth steal)
- -2 Range (3 turns)
- 2 Pushes back cell(s)
- 42 state (2 turns)
- 41 state (2 turns)
Level 2
3 AP · range 1–1- 3 Pushes back cell(s)
- 41 to 50 (Air steal)
- 41 to 50 (Water steal)
- 41 to 50 (Fire steal)
- 41 to 50 (Earth steal)
- -2 Range (2 turns)
- 2 Pushes back cell(s)
- 42 state (2 turns)
- 41 state (2 turns)
Critical hit
- 3 Pushes back cell(s)
- 51 to 60 (Air steal)
- 51 to 60 (Water steal)
- 51 to 60 (Fire steal)
- 51 to 60 (Earth steal)
- -2 Range (3 turns)
- 2 Pushes back cell(s)
- 42 state (2 turns)
- 41 state (2 turns)
Level 3
3 AP · range 1–1- 3 Pushes back cell(s)
- 41 to 50 (Air steal)
- 41 to 50 (Water steal)
- 41 to 50 (Fire steal)
- 41 to 50 (Earth steal)
- -2 Range (2 turns)
- 2 Pushes back cell(s)
- 42 state (2 turns)
- 41 state (2 turns)
Critical hit
- 3 Pushes back cell(s)
- 51 to 60 (Air steal)
- 51 to 60 (Water steal)
- 51 to 60 (Fire steal)
- 51 to 60 (Earth steal)
- -2 Range (3 turns)
- 2 Pushes back cell(s)
- 42 state (2 turns)
- 41 state (2 turns)
Level 4
3 AP · range 1–1- 3 Pushes back cell(s)
- 41 to 50 (Air steal)
- 41 to 50 (Water steal)
- 41 to 50 (Fire steal)
- 41 to 50 (Earth steal)
- -2 Range (2 turns)
- 2 Pushes back cell(s)
- 42 state (2 turns)
- 41 state (2 turns)
Critical hit
- 3 Pushes back cell(s)
- 51 to 60 (Air steal)
- 51 to 60 (Water steal)
- 51 to 60 (Fire steal)
- 51 to 60 (Earth steal)
- -2 Range (3 turns)
- 2 Pushes back cell(s)
- 42 state (2 turns)
- 41 state (2 turns)
Level 5
3 AP · range 1–1- 3 Pushes back cell(s)
- 41 to 50 (Air steal)
- 41 to 50 (Water steal)
- 41 to 50 (Fire steal)
- 41 to 50 (Earth steal)
- -2 Range (2 turns)
- 2 Pushes back cell(s)
- 42 state (2 turns)
- 41 state (2 turns)
Critical hit
- 3 Pushes back cell(s)
- 51 to 60 (Air steal)
- 51 to 60 (Water steal)
- 51 to 60 (Fire steal)
- 51 to 60 (Earth steal)
- -2 Range (3 turns)
- 2 Pushes back cell(s)
- 42 state (2 turns)
- 41 state (2 turns)
Level 6
3 AP · range 1–1- 3 Pushes back cell(s)
- 41 to 50 (Air steal)
- 41 to 50 (Water steal)
- 41 to 50 (Fire steal)
- 41 to 50 (Earth steal)
- -2 Range (2 turns)
- 2 Pushes back cell(s)
- 42 state (2 turns)
- 41 state (2 turns)
Critical hit
- 3 Pushes back cell(s)
- 51 to 60 (Air steal)
- 51 to 60 (Water steal)
- 51 to 60 (Fire steal)
- 51 to 60 (Earth steal)
- -2 Range (3 turns)
- 2 Pushes back cell(s)
- 42 state (2 turns)
- 41 state (2 turns)