Briquette
[!] _VRAC
Tiers
| Lvl | AP | Range | Line of sight | In line | Boostable range | Casts / turn | Casts / target | Cooldown | Critical | Required level |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 4 | 0 – 0 | No | No | No | ∞ | ∞ | 3 | 1/15 | 1 |
| 2 | 4 | 0 – 0 | No | No | No | ∞ | ∞ | 3 | 1/15 | 1 |
| 3 | 4 | 0 – 0 | No | No | No | ∞ | ∞ | 3 | 1/15 | 1 |
| 4 | 4 | 0 – 0 | No | No | No | ∞ | ∞ | 3 | 1/15 | 1 |
| 5 | 4 | 0 – 0 | No | No | No | ∞ | ∞ | 3 | 1/15 | 1 |
Level 1
4 AP · range 0–0- +101 to +150 Air Resistance (2 turns)
- +101 to +150 Water Resistance (2 turns)
- +101 to +150 Fire Resistance (2 turns)
- +101 to +150 Earth Resistance (2 turns)
- +101 to +150 Neutral Resistance (2 turns)
Critical hit
- +201 to +300 Air Resistance (2 turns)
- +201 to +300 Water Resistance (2 turns)
- +201 to +300 Fire Resistance (2 turns)
- +201 to +300 Earth Resistance (2 turns)
- +201 to +300 Neutral Resistance (2 turns)
Level 2
4 AP · range 0–0- +101 to +150 Air Resistance (2 turns)
- +101 to +150 Water Resistance (2 turns)
- +101 to +150 Fire Resistance (2 turns)
- +101 to +150 Earth Resistance (2 turns)
- +101 to +150 Neutral Resistance (2 turns)
Critical hit
- +201 to +300 Air Resistance (2 turns)
- +201 to +300 Water Resistance (2 turns)
- +201 to +300 Fire Resistance (2 turns)
- +201 to +300 Earth Resistance (2 turns)
- +201 to +300 Neutral Resistance (2 turns)
Level 3
4 AP · range 0–0- +101 to +150 Air Resistance (2 turns)
- +101 to +150 Water Resistance (2 turns)
- +101 to +150 Fire Resistance (2 turns)
- +101 to +150 Earth Resistance (2 turns)
- +101 to +150 Neutral Resistance (2 turns)
Critical hit
- +201 to +300 Air Resistance (2 turns)
- +201 to +300 Water Resistance (2 turns)
- +201 to +300 Fire Resistance (2 turns)
- +201 to +300 Earth Resistance (2 turns)
- +201 to +300 Neutral Resistance (2 turns)
Level 4
4 AP · range 0–0- +101 to +150 Air Resistance (2 turns)
- +101 to +150 Water Resistance (2 turns)
- +101 to +150 Fire Resistance (2 turns)
- +101 to +150 Earth Resistance (2 turns)
- +101 to +150 Neutral Resistance (2 turns)
Critical hit
- +201 to +300 Air Resistance (2 turns)
- +201 to +300 Water Resistance (2 turns)
- +201 to +300 Fire Resistance (2 turns)
- +201 to +300 Earth Resistance (2 turns)
- +201 to +300 Neutral Resistance (2 turns)
Level 5
4 AP · range 0–0- +101 to +150 Air Resistance (2 turns)
- +101 to +150 Water Resistance (2 turns)
- +101 to +150 Fire Resistance (2 turns)
- +101 to +150 Earth Resistance (2 turns)
- +101 to +150 Neutral Resistance (2 turns)
Critical hit
- +201 to +300 Air Resistance (2 turns)
- +201 to +300 Water Resistance (2 turns)
- +201 to +300 Fire Resistance (2 turns)
- +201 to +300 Earth Resistance (2 turns)
- +201 to +300 Neutral Resistance (2 turns)