Icefield
[!] _VRAC
Tiers
| Lvl | AP | Range | Line of sight | In line | Boostable range | Casts / turn | Casts / target | Cooldown | Critical | Required level |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 5 | 1 – 1 | No | No | No | 1 | ∞ | — | 1/15 | 1 |
| 2 | 5 | 1 – 1 | No | No | No | 1 | ∞ | — | 1/15 | 1 |
| 3 | 5 | 1 – 1 | No | No | No | 1 | ∞ | — | 1/15 | 1 |
| 4 | 5 | 1 – 1 | No | No | No | 1 | ∞ | — | 1/15 | 1 |
| 5 | 5 | 1 – 1 | No | No | No | 1 | ∞ | — | 1/15 | 1 |
Level 1
5 AP · range 1–1- 51 to 70 (Water steal)
- -4 Range (1 turn)
- 101 to 150 (HP restored)
Critical hit
- 101 to 140 (Water steal)
- -8 Range (1 turn)
- 201 to 300 (HP restored)
Level 2
5 AP · range 1–1- 51 to 70 (Water steal)
- -4 Range (1 turn)
- 101 to 150 (HP restored)
Critical hit
- 101 to 140 (Water steal)
- -8 Range (1 turn)
- 201 to 300 (HP restored)
Level 3
5 AP · range 1–1- 51 to 70 (Water steal)
- -4 Range (1 turn)
- 101 to 150 (HP restored)
Critical hit
- 101 to 140 (Water steal)
- -8 Range (1 turn)
- 201 to 300 (HP restored)
Level 4
5 AP · range 1–1- 51 to 70 (Water steal)
- -4 Range (1 turn)
- 101 to 150 (HP restored)
Critical hit
- 101 to 140 (Water steal)
- -8 Range (1 turn)
- 201 to 300 (HP restored)
Level 5
5 AP · range 1–1- 51 to 70 (Water steal)
- -4 Range (1 turn)
- 101 to 150 (HP restored)
Critical hit
- 101 to 140 (Water steal)
- -8 Range (1 turn)
- 201 to 300 (HP restored)