Icefield

Icefield

[!] _VRAC

Tiers

LvlAPRange Line of sightIn lineBoostable range Casts / turnCasts / target CooldownCriticalRequired level
1 5 1 – 1 No No No 1 1/15 1
2 5 1 – 1 No No No 1 1/15 1
3 5 1 – 1 No No No 1 1/15 1
4 5 1 – 1 No No No 1 1/15 1
5 5 1 – 1 No No No 1 1/15 1

Level 1

5 AP · range 1–1
  • 51 to 70 (Water steal)
  • -4 Range (1 turn)
  • 101 to 150 (HP restored)

Critical hit

  • 101 to 140 (Water steal)
  • -8 Range (1 turn)
  • 201 to 300 (HP restored)

Level 2

5 AP · range 1–1
  • 51 to 70 (Water steal)
  • -4 Range (1 turn)
  • 101 to 150 (HP restored)

Critical hit

  • 101 to 140 (Water steal)
  • -8 Range (1 turn)
  • 201 to 300 (HP restored)

Level 3

5 AP · range 1–1
  • 51 to 70 (Water steal)
  • -4 Range (1 turn)
  • 101 to 150 (HP restored)

Critical hit

  • 101 to 140 (Water steal)
  • -8 Range (1 turn)
  • 201 to 300 (HP restored)

Level 4

5 AP · range 1–1
  • 51 to 70 (Water steal)
  • -4 Range (1 turn)
  • 101 to 150 (HP restored)

Critical hit

  • 101 to 140 (Water steal)
  • -8 Range (1 turn)
  • 201 to 300 (HP restored)

Level 5

5 AP · range 1–1
  • 51 to 70 (Water steal)
  • -4 Range (1 turn)
  • 101 to 150 (HP restored)

Critical hit

  • 101 to 140 (Water steal)
  • -8 Range (1 turn)
  • 201 to 300 (HP restored)