Mire
[!] _VRAC
Tiers
| Lvl | AP | Range | Line of sight | In line | Boostable range | Casts / turn | Casts / target | Cooldown | Critical | Required level |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 4 | 4 – 4 | Yes | No | Yes | 2 | 1 | — | 1/15 | 0 |
| 2 | 4 | 1 – 4 | Yes | No | Yes | 2 | 1 | — | 1/15 | 0 |
Level 1
4 AP · range 4–4- 8 to 12 (Earth damage)
- +10 Lock (1 turn)
- -10 Dodge (1 turn)
Critical hit
- 10 to 14 (Earth damage)
- +12 Lock (1 turn)
- -12 Dodge (1 turn)
Level 2
4 AP · range 1–4- 16 to 20 (Earth damage)
- +16 Lock (1 turn)
- -16 Dodge (1 turn)
Critical hit
- 19 to 23 (Earth damage)
- +20 Lock (1 turn)
- -20 Dodge (1 turn)