Mire

[!] _VRAC

Tiers

LvlAPRange Line of sightIn lineBoostable range Casts / turnCasts / target CooldownCriticalRequired level
1 4 4 – 4 Yes No Yes 2 1 1/15 0
2 4 1 – 4 Yes No Yes 2 1 1/15 0

Level 1

4 AP · range 4–4
  • 8 to 12 (Earth damage)
  • +10 Lock (1 turn)
  • -10 Dodge (1 turn)

Critical hit

  • 10 to 14 (Earth damage)
  • +12 Lock (1 turn)
  • -12 Dodge (1 turn)

Level 2

4 AP · range 1–4
  • 16 to 20 (Earth damage)
  • +16 Lock (1 turn)
  • -16 Dodge (1 turn)

Critical hit

  • 19 to 23 (Earth damage)
  • +20 Lock (1 turn)
  • -20 Dodge (1 turn)