Guzzler
[!] _VRAC
Tiers
| Lvl | AP | Range | Line of sight | In line | Boostable range | Casts / turn | Casts / target | Cooldown | Critical | Required level |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 3 | 1 – 12 | Yes | No | Yes | 1 | ∞ | — | — | 0 |
| 2 | 3 | 1 – 12 | Yes | No | Yes | 1 | ∞ | — | — | 0 |
| 3 | 3 | 1 – 12 | Yes | No | Yes | 1 | ∞ | — | — | 0 |
| 4 | 3 | 1 – 12 | Yes | No | Yes | 1 | ∞ | — | — | 0 |
| 5 | 3 | 1 – 12 | Yes | No | Yes | 1 | ∞ | — | — | 0 |
Level 1
3 AP · range 1–12- +500 Vitality (2 turns)
- +50 Damage (2 turns)
- +5 AP (2 turns)
- +50% % Critical (2 turns)
- 10 (Water damage)
Level 2
3 AP · range 1–12- +500 Vitality (2 turns)
- +50 Damage (2 turns)
- +5 AP (2 turns)
- +50% % Critical (2 turns)
- 10 (Air damage)
Level 3
3 AP · range 1–12- +500 Vitality (2 turns)
- +50 Damage (2 turns)
- +5 AP (2 turns)
- +50% % Critical (2 turns)
- 10 (Earth damage)
Level 4
3 AP · range 1–12- +500 Vitality (2 turns)
- +50 Damage (2 turns)
- +5 AP (2 turns)
- +50% % Critical (2 turns)
- 10 (Neutral damage)
Level 5
3 AP · range 1–12- +500 Vitality (2 turns)
- +50 Damage (2 turns)
- +5 AP (2 turns)
- +50% % Critical (2 turns)
- 10 (Fire damage)