Guzzler

[!] _VRAC

Tiers

LvlAPRange Line of sightIn lineBoostable range Casts / turnCasts / target CooldownCriticalRequired level
1 3 1 – 12 Yes No Yes 1 0
2 3 1 – 12 Yes No Yes 1 0
3 3 1 – 12 Yes No Yes 1 0
4 3 1 – 12 Yes No Yes 1 0
5 3 1 – 12 Yes No Yes 1 0

Level 1

3 AP · range 1–12
  • +500 Vitality (2 turns)
  • +50 Damage (2 turns)
  • +5 AP (2 turns)
  • +50% % Critical (2 turns)
  • 10 (Water damage)

Level 2

3 AP · range 1–12
  • +500 Vitality (2 turns)
  • +50 Damage (2 turns)
  • +5 AP (2 turns)
  • +50% % Critical (2 turns)
  • 10 (Air damage)

Level 3

3 AP · range 1–12
  • +500 Vitality (2 turns)
  • +50 Damage (2 turns)
  • +5 AP (2 turns)
  • +50% % Critical (2 turns)
  • 10 (Earth damage)

Level 4

3 AP · range 1–12
  • +500 Vitality (2 turns)
  • +50 Damage (2 turns)
  • +5 AP (2 turns)
  • +50% % Critical (2 turns)
  • 10 (Neutral damage)

Level 5

3 AP · range 1–12
  • +500 Vitality (2 turns)
  • +50 Damage (2 turns)
  • +5 AP (2 turns)
  • +50% % Critical (2 turns)
  • 10 (Fire damage)