Handcuffing
[!] _VRAC
Tiers
| Lvl | AP | Range | Line of sight | In line | Boostable range | Casts / turn | Casts / target | Cooldown | Critical | Required level |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 4 | 1 – 8 | Yes | Yes | Yes | 1 | ∞ | — | 1/5 | 0 |
| 2 | 4 | 1 – 8 | Yes | Yes | Yes | 1 | ∞ | — | 1/5 | 0 |
| 3 | 4 | 1 – 8 | Yes | Yes | Yes | 1 | ∞ | — | 1/5 | 0 |
| 4 | 4 | 1 – 8 | Yes | Yes | Yes | 1 | ∞ | — | 1/5 | 0 |
| 5 | 4 | 1 – 8 | Yes | Yes | Yes | 1 | ∞ | — | 1/5 | 0 |
Level 1
4 AP · range 1–8- -25 AP Parry (4 turns)
- 31 to 45 (Fire damage)
Critical hit
- -100 AP Parry (4 turns)
- 61 to 75 (Fire damage)
Level 2
4 AP · range 1–8- -25 AP Parry (4 turns)
- 31 to 45 (Fire damage)
Critical hit
- -100 AP Parry (4 turns)
- 61 to 75 (Fire damage)
Level 3
4 AP · range 1–8- -25 AP Parry (4 turns)
- 31 to 45 (Fire damage)
Critical hit
- -100 AP Parry (4 turns)
- 61 to 75 (Fire damage)
Level 4
4 AP · range 1–8- -25 AP Parry (4 turns)
- 31 to 45 (Fire damage)
Critical hit
- -100 AP Parry (4 turns)
- 61 to 75 (Fire damage)
Level 5
4 AP · range 1–8- -25 AP Parry (4 turns)
- 31 to 45 (Fire damage)
Critical hit
- -100 AP Parry (4 turns)
- 61 to 75 (Fire damage)