Peepers

[!] _VRAC

Tiers

LvlAPRange Line of sightIn lineBoostable range Casts / turnCasts / target CooldownCriticalRequired level
1 4 1 – 2 Yes No No 1/5 0
2 4 1 – 2 Yes No No 1/5 0
3 4 1 – 2 Yes No No 1/5 0
4 4 1 – 2 Yes No No 1/5 0
5 4 1 – 2 Yes No No 1/5 0

Level 1

4 AP · range 1–2
  • -2 to -3 AP (1 turn)
  • 6 to 10 (Fire damage)

Critical hit

  • -3 to -4 AP (1 turn)
  • 11 to 20 (Fire damage)

Level 2

4 AP · range 1–2
  • -2 to -3 AP (1 turn)
  • 6 to 10 (Fire damage)

Critical hit

  • -3 to -4 AP (1 turn)
  • 11 to 20 (Fire damage)

Level 3

4 AP · range 1–2
  • -2 to -3 AP (1 turn)
  • 6 to 10 (Fire damage)

Critical hit

  • -3 to -4 AP (1 turn)
  • 11 to 20 (Fire damage)

Level 4

4 AP · range 1–2
  • -2 to -3 AP (1 turn)
  • 6 to 10 (Fire damage)

Critical hit

  • -3 to -4 AP (1 turn)
  • 11 to 20 (Fire damage)

Level 5

4 AP · range 1–2
  • -2 to -3 AP (1 turn)
  • 6 to 10 (Fire damage)

Critical hit

  • -3 to -4 AP (1 turn)
  • 11 to 20 (Fire damage)