Pat-a-Peck

Pat-a-Peck

[!] _VRAC

Tiers

LvlAPRange Line of sightIn lineBoostable range Casts / turnCasts / target CooldownCriticalRequired level
1 5 1 – 3 Yes Yes Yes 1/5 0
2 5 1 – 3 Yes Yes Yes 1/5 0
3 5 1 – 3 Yes Yes Yes 1/5 0
4 5 1 – 3 Yes Yes Yes 1/5 0
5 5 1 – 3 Yes Yes Yes 1/5 0

Level 1

5 AP · range 1–3
  • 11 to 15 (Air steal)
  • 11 to 15 (Water steal)
  • 11 to 15 (Fire steal)
  • 11 to 15 (Earth steal)

Critical hit

  • 16 to 25 (Air steal)
  • 16 to 25 (Water steal)
  • 16 to 25 (Fire steal)
  • 16 to 25 (Earth steal)

Level 2

5 AP · range 1–3
  • 11 to 15 (Air steal)
  • 11 to 15 (Water steal)
  • 11 to 15 (Fire steal)
  • 11 to 15 (Earth steal)

Critical hit

  • 16 to 25 (Air steal)
  • 16 to 25 (Water steal)
  • 16 to 25 (Fire steal)
  • 16 to 25 (Earth steal)

Level 3

5 AP · range 1–3
  • 11 to 15 (Air steal)
  • 11 to 15 (Water steal)
  • 11 to 15 (Fire steal)
  • 11 to 15 (Earth steal)

Critical hit

  • 16 to 25 (Air steal)
  • 16 to 25 (Water steal)
  • 16 to 25 (Fire steal)
  • 16 to 25 (Earth steal)

Level 4

5 AP · range 1–3
  • 11 to 15 (Air steal)
  • 11 to 15 (Water steal)
  • 11 to 15 (Fire steal)
  • 11 to 15 (Earth steal)

Critical hit

  • 16 to 25 (Air steal)
  • 16 to 25 (Water steal)
  • 16 to 25 (Fire steal)
  • 16 to 25 (Earth steal)

Level 5

5 AP · range 1–3
  • 11 to 15 (Air steal)
  • 11 to 15 (Water steal)
  • 11 to 15 (Fire steal)
  • 11 to 15 (Earth steal)

Critical hit

  • 16 to 25 (Air steal)
  • 16 to 25 (Water steal)
  • 16 to 25 (Fire steal)
  • 16 to 25 (Earth steal)