Sit... Stay!
[!] Chassouilleurs
Tiers
| Lvl | AP | Range | Line of sight | In line | Boostable range | Casts / turn | Casts / target | Cooldown | Critical | Required level |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 3 | 1 – 10 | Yes | No | Yes | ∞ | 1 | — | 1/10 | 1 |
Level 1
3 AP · range 1–10- +1 MP (1 turn)
- +10 AP Parry (1 turn)
- +10 MP Parry (1 turn)
- +10% % Vitality (1 turn)
- +2 MP (1 turn)
- +20 AP Parry (1 turn)
- +20 MP Parry (1 turn)
- +20% % Vitality (1 turn)
Critical hit
- +1 MP (2 turns)
- +10 AP Parry (2 turns)
- +10 MP Parry (2 turns)
- +10% % Vitality (2 turns)
- +2 MP (2 turns)
- +20 AP Parry (2 turns)
- +20 MP Parry (2 turns)
- +20% % Vitality (2 turns)