Sit... Stay!

[!] Chassouilleurs

Tiers

LvlAPRange Line of sightIn lineBoostable range Casts / turnCasts / target CooldownCriticalRequired level
1 3 1 – 10 Yes No Yes 1 1/10 1

Level 1

3 AP · range 1–10
  • +1 MP (1 turn)
  • +10 AP Parry (1 turn)
  • +10 MP Parry (1 turn)
  • +10% % Vitality (1 turn)
  • +2 MP (1 turn)
  • +20 AP Parry (1 turn)
  • +20 MP Parry (1 turn)
  • +20% % Vitality (1 turn)

Critical hit

  • +1 MP (2 turns)
  • +10 AP Parry (2 turns)
  • +10 MP Parry (2 turns)
  • +10% % Vitality (2 turns)
  • +2 MP (2 turns)
  • +20 AP Parry (2 turns)
  • +20 MP Parry (2 turns)
  • +20% % Vitality (2 turns)