Rollinball
[!] _VRAC
Tiers
| Lvl | AP | Range | Line of sight | In line | Boostable range | Casts / turn | Casts / target | Cooldown | Critical | Required level |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 4 | 1 – 1 | Yes | No | Yes | ∞ | 1 | — | — | 0 |
| 2 | 4 | 1 – 1 | Yes | No | Yes | ∞ | 1 | — | — | 0 |
| 3 | 4 | 1 – 1 | Yes | No | Yes | ∞ | 1 | — | — | 0 |
| 4 | 4 | 1 – 1 | Yes | No | Yes | ∞ | 1 | — | — | 0 |
| 5 | 4 | 1 – 1 | Yes | No | Yes | ∞ | 1 | — | — | 0 |
Level 1
4 AP · range 1–1- 11 to 15 (Earth damage)
- 1 to 5 (Air damage) (3 turns)
- -1 AP (3 turns)
- 3 Pushes back cell(s)
- 12 state (2 turns)
Level 2
4 AP · range 1–1- 11 to 15 (Earth damage)
- 1 to 5 (Air damage) (3 turns)
- -1 AP (3 turns)
- 3 Pushes back cell(s)
- 12 state (2 turns)
Level 3
4 AP · range 1–1- 11 to 15 (Earth damage)
- 1 to 5 (Air damage) (3 turns)
- -1 AP (3 turns)
- 3 Pushes back cell(s)
- 12 state (2 turns)
Level 4
4 AP · range 1–1- 11 to 15 (Earth damage)
- 1 to 5 (Air damage) (3 turns)
- -1 AP (3 turns)
- 3 Pushes back cell(s)
- 12 state (2 turns)
Level 5
4 AP · range 1–1- 11 to 15 (Earth damage)
- 1 to 5 (Air damage) (3 turns)
- -1 AP (3 turns)
- 3 Pushes back cell(s)
- 12 state (2 turns)