Rollinball

Rollinball

[!] _VRAC

Tiers

LvlAPRange Line of sightIn lineBoostable range Casts / turnCasts / target CooldownCriticalRequired level
1 4 1 – 1 Yes No Yes 1 0
2 4 1 – 1 Yes No Yes 1 0
3 4 1 – 1 Yes No Yes 1 0
4 4 1 – 1 Yes No Yes 1 0
5 4 1 – 1 Yes No Yes 1 0

Level 1

4 AP · range 1–1
  • 11 to 15 (Earth damage)
  • 1 to 5 (Air damage) (3 turns)
  • -1 AP (3 turns)
  • 3 Pushes back cell(s)
  • 12 state (2 turns)

Level 2

4 AP · range 1–1
  • 11 to 15 (Earth damage)
  • 1 to 5 (Air damage) (3 turns)
  • -1 AP (3 turns)
  • 3 Pushes back cell(s)
  • 12 state (2 turns)

Level 3

4 AP · range 1–1
  • 11 to 15 (Earth damage)
  • 1 to 5 (Air damage) (3 turns)
  • -1 AP (3 turns)
  • 3 Pushes back cell(s)
  • 12 state (2 turns)

Level 4

4 AP · range 1–1
  • 11 to 15 (Earth damage)
  • 1 to 5 (Air damage) (3 turns)
  • -1 AP (3 turns)
  • 3 Pushes back cell(s)
  • 12 state (2 turns)

Level 5

4 AP · range 1–1
  • 11 to 15 (Earth damage)
  • 1 to 5 (Air damage) (3 turns)
  • -1 AP (3 turns)
  • 3 Pushes back cell(s)
  • 12 state (2 turns)