Tentacular Curse
[!] _VRAC
Tiers
| Lvl | AP | Range | Line of sight | In line | Boostable range | Casts / turn | Casts / target | Cooldown | Critical | Required level |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 6 | 1 – 1 | No | No | No | ∞ | ∞ | — | 1/20 | 0 |
| 2 | 6 | 1 – 1 | No | No | No | ∞ | ∞ | — | 1/20 | 0 |
| 3 | 6 | 1 – 1 | No | No | No | ∞ | ∞ | — | 1/20 | 0 |
| 4 | 6 | 1 – 1 | No | No | No | ∞ | ∞ | — | 1/20 | 0 |
| 5 | 6 | 1 – 1 | No | No | No | ∞ | ∞ | — | 1/20 | 0 |
Level 1
6 AP · range 1–1- -6 AP (1 turn)
- -6 MP (1 turn)
- -6 Range (1 turn)
- -200 AP Parry (1 turn)
- -200 MP Parry (1 turn)
- -800 Agility (1 turn)
- -800 Intelligence (1 turn)
- -800 Chance (1 turn)
- -800 Strength (1 turn)
- -800 Power (1 turn)
- -50% % Critical (1 turn)
- -400 Damage (1 turn)
- -400 Heals (1 turn)
- 51 to 100 (Air steal)
Critical hit
- -400 Heals (1 turn)
- -6 AP (1 turn)
- -6 MP (1 turn)
- -6 Range (1 turn)
- -200 AP Parry (1 turn)
- -200 MP Parry (1 turn)
- -800 Agility (1 turn)
- -800 Intelligence (1 turn)
- -800 Chance (1 turn)
- -800 Strength (1 turn)
- -800 Power (1 turn)
- -50% % Critical (1 turn)
- -400 Damage (1 turn)
- 51 to 100 (Air steal)
Level 2
6 AP · range 1–1- -6 AP (1 turn)
- -6 MP (1 turn)
- -6 Range (1 turn)
- -200 AP Parry (1 turn)
- -200 MP Parry (1 turn)
- -800 Agility (1 turn)
- -800 Intelligence (1 turn)
- -800 Chance (1 turn)
- -800 Strength (1 turn)
- -800 Power (1 turn)
- -50% % Critical (1 turn)
- -400 Damage (1 turn)
- -400 Heals (1 turn)
- 51 to 100 (Air steal)
Critical hit
- -400 Heals (1 turn)
- -6 AP (1 turn)
- -6 MP (1 turn)
- -6 Range (1 turn)
- -200 AP Parry (1 turn)
- -200 MP Parry (1 turn)
- -800 Agility (1 turn)
- -800 Intelligence (1 turn)
- -800 Chance (1 turn)
- -800 Strength (1 turn)
- -800 Power (1 turn)
- -50% % Critical (1 turn)
- -400 Damage (1 turn)
- 51 to 100 (Air steal)
Level 3
6 AP · range 1–1- -6 AP (1 turn)
- -6 MP (1 turn)
- -6 Range (1 turn)
- -200 AP Parry (1 turn)
- -200 MP Parry (1 turn)
- -800 Agility (1 turn)
- -800 Intelligence (1 turn)
- -800 Chance (1 turn)
- -800 Strength (1 turn)
- -800 Power (1 turn)
- -50% % Critical (1 turn)
- -400 Damage (1 turn)
- -400 Heals (1 turn)
- 51 to 100 (Air steal)
Critical hit
- -400 Heals (1 turn)
- -6 AP (1 turn)
- -6 MP (1 turn)
- -6 Range (1 turn)
- -200 AP Parry (1 turn)
- -200 MP Parry (1 turn)
- -800 Agility (1 turn)
- -800 Intelligence (1 turn)
- -800 Chance (1 turn)
- -800 Strength (1 turn)
- -800 Power (1 turn)
- -50% % Critical (1 turn)
- -400 Damage (1 turn)
- 51 to 100 (Air steal)
Level 4
6 AP · range 1–1- -6 AP (1 turn)
- -6 MP (1 turn)
- -6 Range (1 turn)
- -200 AP Parry (1 turn)
- -200 MP Parry (1 turn)
- -800 Agility (1 turn)
- -800 Intelligence (1 turn)
- -800 Chance (1 turn)
- -800 Strength (1 turn)
- -800 Power (1 turn)
- -50% % Critical (1 turn)
- -400 Damage (1 turn)
- -400 Heals (1 turn)
- 51 to 100 (Air steal)
Critical hit
- -400 Heals (1 turn)
- -6 AP (1 turn)
- -6 MP (1 turn)
- -6 Range (1 turn)
- -200 AP Parry (1 turn)
- -200 MP Parry (1 turn)
- -800 Agility (1 turn)
- -800 Intelligence (1 turn)
- -800 Chance (1 turn)
- -800 Strength (1 turn)
- -800 Power (1 turn)
- -50% % Critical (1 turn)
- -400 Damage (1 turn)
- 51 to 100 (Air steal)
Level 5
6 AP · range 1–1- -6 AP (1 turn)
- -6 MP (1 turn)
- -6 Range (1 turn)
- -200 AP Parry (1 turn)
- -200 MP Parry (1 turn)
- -800 Agility (1 turn)
- -800 Intelligence (1 turn)
- -800 Chance (1 turn)
- -800 Strength (1 turn)
- -800 Power (1 turn)
- -50% % Critical (1 turn)
- -400 Damage (1 turn)
- -400 Heals (1 turn)
- 51 to 100 (Air steal)
Critical hit
- -400 Heals (1 turn)
- -6 AP (1 turn)
- -6 MP (1 turn)
- -6 Range (1 turn)
- -200 AP Parry (1 turn)
- -200 MP Parry (1 turn)
- -800 Agility (1 turn)
- -800 Intelligence (1 turn)
- -800 Chance (1 turn)
- -800 Strength (1 turn)
- -800 Power (1 turn)
- -50% % Critical (1 turn)
- -400 Damage (1 turn)
- 51 to 100 (Air steal)