Spimush Teleportation

[!] _VRAC

Tiers

LvlAPRange Line of sightIn lineBoostable range Casts / turnCasts / target CooldownCriticalRequired level
1 5 1 – 6 No No Yes 1/5 0
2 5 1 – 6 No No Yes 1/5 0
3 5 1 – 6 No No Yes 1/5 0
4 5 1 – 6 No No Yes 1/5 0
5 5 1 – 6 No No Yes 1/5 0

Level 1

5 AP · range 1–6
  • 6 Teleports to the targeted cell
  • 10% % of attacker's HP (Air damage) (4 turns)

Critical hit

  • 6 Teleports to the targeted cell
  • 20% % of attacker's HP (Air damage) (4 turns)

Level 2

5 AP · range 1–6
  • 6 Teleports to the targeted cell
  • 10% % of attacker's HP (Air damage) (4 turns)

Critical hit

  • 6 Teleports to the targeted cell
  • 20% % of attacker's HP (Air damage) (4 turns)

Level 3

5 AP · range 1–6
  • 6 Teleports to the targeted cell
  • 10% % of attacker's HP (Air damage) (4 turns)

Critical hit

  • 6 Teleports to the targeted cell
  • 20% % of attacker's HP (Air damage) (4 turns)

Level 4

5 AP · range 1–6
  • 6 Teleports to the targeted cell
  • 10% % of attacker's HP (Air damage) (4 turns)

Critical hit

  • 6 Teleports to the targeted cell
  • 20% % of attacker's HP (Air damage) (4 turns)

Level 5

5 AP · range 1–6
  • 6 Teleports to the targeted cell
  • 10% % of attacker's HP (Air damage) (4 turns)

Critical hit

  • 6 Teleports to the targeted cell
  • 20% % of attacker's HP (Air damage) (4 turns)