Elementalist

[!] _VRAC

Tiers

LvlAPRange Line of sightIn lineBoostable range Casts / turnCasts / target CooldownCriticalRequired level
1 3 2 – 12 Yes No Yes 4 2 1/20 0
2 3 2 – 12 Yes No Yes 4 2 1/20 0
3 3 2 – 12 Yes No Yes 4 2 1/20 0
4 3 2 – 12 Yes No Yes 4 2 1/20 0
5 3 2 – 12 Yes No Yes 4 2 1/20 0
6 3 2 – 12 Yes No Yes 4 2 1/20 0

Level 1

3 AP · range 2–12
  • 36 to 50 (Air damage)
  • 36 to 50 (Water damage)
  • 36 to 50 (Fire damage)
  • 36 to 50 (Earth damage)

Critical hit

  • 50 (Air damage)
  • 50 (Water damage)
  • 50 (Fire damage)
  • 50 (Earth damage)

Level 2

3 AP · range 2–12
  • 36 to 50 (Air damage)
  • 36 to 50 (Water damage)
  • 36 to 50 (Fire damage)
  • 36 to 50 (Earth damage)

Critical hit

  • 50 (Air damage)
  • 50 (Water damage)
  • 50 (Fire damage)
  • 50 (Earth damage)

Level 3

3 AP · range 2–12
  • 36 to 50 (Air damage)
  • 36 to 50 (Water damage)
  • 36 to 50 (Fire damage)
  • 36 to 50 (Earth damage)

Critical hit

  • 50 (Air damage)
  • 50 (Water damage)
  • 50 (Fire damage)
  • 50 (Earth damage)

Level 4

3 AP · range 2–12
  • 36 to 50 (Air damage)
  • 36 to 50 (Water damage)
  • 36 to 50 (Fire damage)
  • 36 to 50 (Earth damage)

Critical hit

  • 50 (Air damage)
  • 50 (Water damage)
  • 50 (Fire damage)
  • 50 (Earth damage)

Level 5

3 AP · range 2–12
  • 36 to 50 (Air damage)
  • 36 to 50 (Water damage)
  • 36 to 50 (Fire damage)
  • 36 to 50 (Earth damage)

Critical hit

  • 50 (Air damage)
  • 50 (Water damage)
  • 50 (Fire damage)
  • 50 (Earth damage)

Level 6

3 AP · range 2–12
  • 36 to 50 (Air damage)
  • 36 to 50 (Water damage)
  • 36 to 50 (Fire damage)
  • 36 to 50 (Earth damage)

Critical hit

  • 50 (Air damage)
  • 50 (Water damage)
  • 50 (Fire damage)
  • 50 (Earth damage)