Tornado
[!] _VRAC
(air)
Tiers
| Lvl | AP | Range | Line of sight | In line | Boostable range | Casts / turn | Casts / target | Cooldown | Critical | Required level |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 3 | 1 – 1 | No | No | No | ∞ | 1 | — | 1/15 | 0 |
| 2 | 3 | 1 – 1 | No | No | No | ∞ | 1 | — | 1/15 | 0 |
| 3 | 3 | 1 – 1 | No | No | No | ∞ | 1 | — | 1/15 | 0 |
| 4 | 3 | 1 – 1 | No | No | No | ∞ | 1 | — | 1/15 | 0 |
| 5 | 3 | 1 – 1 | No | No | No | ∞ | 1 | — | 1/15 | 0 |
| 6 | 3 | 1 – 1 | No | No | No | ∞ | 1 | — | 1/15 | 0 |
Level 1
3 AP · range 1–1- 7 to 9 (Water damage)
- 1 Pushes back cell(s)
- -1 MP (1 turn)
Critical hit
- 10 (Water damage)
- 1 Pushes back cell(s)
- -2 MP (1 turn)
Level 2
3 AP · range 1–1- 10 to 12 (Water damage)
- 1 Pushes back cell(s)
- -1 MP (1 turn)
Critical hit
- 13 (Water damage)
- 1 Pushes back cell(s)
- -2 MP (1 turn)
Level 3
3 AP · range 1–1- 14 to 16 (Water damage)
- 1 Pushes back cell(s)
- -1 MP (1 turn)
Critical hit
- 17 (Water damage)
- 1 Pushes back cell(s)
- -2 MP (1 turn)
Level 4
3 AP · range 1–1- 16 to 18 (Water damage)
- 1 Pushes back cell(s)
- -1 MP (1 turn)
Critical hit
- 19 (Water damage)
- 1 Pushes back cell(s)
- -2 MP (1 turn)
Level 5
3 AP · range 1–1- 20 to 22 (Water damage)
- 1 Pushes back cell(s)
- -1 MP (1 turn)
Critical hit
- 23 (Water damage)
- 1 Pushes back cell(s)
- -2 MP (1 turn)
Level 6
3 AP · range 1–1- 22 to 24 (Water damage)
- 1 Pushes back cell(s)
- -1 to -2 MP (1 turn)
Critical hit
- 25 (Water damage)
- 1 Pushes back cell(s)
- -2 MP (1 turn)