Tornado

[!] _VRAC

(air)

Tiers

LvlAPRange Line of sightIn lineBoostable range Casts / turnCasts / target CooldownCriticalRequired level
1 3 1 – 1 No No No 1 1/15 0
2 3 1 – 1 No No No 1 1/15 0
3 3 1 – 1 No No No 1 1/15 0
4 3 1 – 1 No No No 1 1/15 0
5 3 1 – 1 No No No 1 1/15 0
6 3 1 – 1 No No No 1 1/15 0

Level 1

3 AP · range 1–1
  • 7 to 9 (Water damage)
  • 1 Pushes back cell(s)
  • -1 MP (1 turn)

Critical hit

  • 10 (Water damage)
  • 1 Pushes back cell(s)
  • -2 MP (1 turn)

Level 2

3 AP · range 1–1
  • 10 to 12 (Water damage)
  • 1 Pushes back cell(s)
  • -1 MP (1 turn)

Critical hit

  • 13 (Water damage)
  • 1 Pushes back cell(s)
  • -2 MP (1 turn)

Level 3

3 AP · range 1–1
  • 14 to 16 (Water damage)
  • 1 Pushes back cell(s)
  • -1 MP (1 turn)

Critical hit

  • 17 (Water damage)
  • 1 Pushes back cell(s)
  • -2 MP (1 turn)

Level 4

3 AP · range 1–1
  • 16 to 18 (Water damage)
  • 1 Pushes back cell(s)
  • -1 MP (1 turn)

Critical hit

  • 19 (Water damage)
  • 1 Pushes back cell(s)
  • -2 MP (1 turn)

Level 5

3 AP · range 1–1
  • 20 to 22 (Water damage)
  • 1 Pushes back cell(s)
  • -1 MP (1 turn)

Critical hit

  • 23 (Water damage)
  • 1 Pushes back cell(s)
  • -2 MP (1 turn)

Level 6

3 AP · range 1–1
  • 22 to 24 (Water damage)
  • 1 Pushes back cell(s)
  • -1 to -2 MP (1 turn)

Critical hit

  • 25 (Water damage)
  • 1 Pushes back cell(s)
  • -2 MP (1 turn)