Retraction
[!] _VRAC
Tiers
| Lvl | AP | Range | Line of sight | In line | Boostable range | Casts / turn | Casts / target | Cooldown | Critical | Required level |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 6 | 0 – 0 | No | No | No | ∞ | ∞ | 3 | 1/15 | 1 |
| 2 | 6 | 0 – 0 | No | No | No | ∞ | ∞ | 3 | 1/15 | 1 |
| 3 | 6 | 0 – 0 | No | No | No | ∞ | ∞ | 3 | 1/15 | 1 |
| 4 | 6 | 0 – 0 | No | No | No | ∞ | ∞ | 3 | 1/15 | 1 |
| 5 | 6 | 0 – 0 | No | No | No | ∞ | ∞ | 3 | 1/15 | 1 |
Level 1
6 AP · range 0–0- +25 Damage (1 turn)
- 1 to 100 Parry % of hits by stepping back cell(s) (1 turn)
Critical hit
- +50 Damage (1 turn)
- 1 to 100 Parry % of hits by stepping back cell(s) (1 turn)
Level 2
6 AP · range 0–0- +25 Damage (1 turn)
- 1 to 100 Parry % of hits by stepping back cell(s) (1 turn)
Critical hit
- +50 Damage (1 turn)
- 1 to 100 Parry % of hits by stepping back cell(s) (1 turn)
Level 3
6 AP · range 0–0- +25 Damage (1 turn)
- 1 to 100 Parry % of hits by stepping back cell(s) (1 turn)
Critical hit
- +50 Damage (1 turn)
- 1 to 100 Parry % of hits by stepping back cell(s) (1 turn)
Level 4
6 AP · range 0–0- +25 Damage (1 turn)
- 1 to 100 Parry % of hits by stepping back cell(s) (1 turn)
Critical hit
- +50 Damage (1 turn)
- 1 to 100 Parry % of hits by stepping back cell(s) (1 turn)
Level 5
6 AP · range 0–0- +25 Damage (1 turn)
- 1 to 100 Parry % of hits by stepping back cell(s) (1 turn)
Critical hit
- +50 Damage (1 turn)
- 1 to 100 Parry % of hits by stepping back cell(s) (1 turn)