Powderboom

Powderboom

[!] _VRAC

Makes a bomb unmoveable and makes it explode with a combo bonus if it loses all its HP.

Tiers

LvlAPRange Line of sightIn lineBoostable range Casts / turnCasts / target CooldownCriticalRequired level
1 1 1 – 3 Yes No Yes 7 1/15 42
2 1 1 – 4 Yes No Yes 6 1/15 42
3 1 1 – 5 Yes No Yes 5 1/15 42
4 1 1 – 6 Yes No Yes 4 1/15 42
5 1 1 – 7 Yes No Yes 3 1/15 42
6 1 1 – 8 Yes No Yes 2 1/15 142

Level 1

1 AP · range 1–3
  • 97 state (2 turns)
  • +10% % Combo Damage (2 turns)
  • Activate a bomb (2 turns)

Critical hit

  • 97 state (2 turns)
  • +20% % Combo Damage (2 turns)
  • Activate a bomb (2 turns)

Level 2

1 AP · range 1–4
  • 97 state (2 turns)
  • +20% % Combo Damage (2 turns)
  • Activate a bomb (2 turns)

Critical hit

  • 97 state (2 turns)
  • +30% % Combo Damage (2 turns)
  • Activate a bomb (2 turns)

Level 3

1 AP · range 1–5
  • 97 state (2 turns)
  • +30% % Combo Damage (2 turns)
  • Activate a bomb (2 turns)

Critical hit

  • 97 state (2 turns)
  • +40% % Combo Damage (2 turns)
  • Activate a bomb (2 turns)

Level 4

1 AP · range 1–6
  • 97 state (2 turns)
  • +40% % Combo Damage (2 turns)
  • Activate a bomb (2 turns)

Critical hit

  • 97 state (2 turns)
  • +50% % Combo Damage (2 turns)
  • Activate a bomb (2 turns)

Level 5

1 AP · range 1–7
  • 97 state (2 turns)
  • +50% % Combo Damage (2 turns)
  • Activate a bomb (2 turns)

Critical hit

  • 97 state (2 turns)
  • +60% % Combo Damage (2 turns)
  • Activate a bomb (2 turns)

Level 6

1 AP · range 1–8
  • 97 state (2 turns)
  • +70% % Combo Damage (2 turns)
  • Activate a bomb (2 turns)

Critical hit

  • 97 state (2 turns)
  • +80% % Combo Damage (2 turns)
  • Activate a bomb (2 turns)