Warming
[!] _VRAC
Tiers
| Lvl | AP | Range | Line of sight | In line | Boostable range | Casts / turn | Casts / target | Cooldown | Critical | Required level |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 2 | 0 – 0 | No | No | No | ∞ | ∞ | 3 | 1/5 | 0 |
| 2 | 2 | 0 – 0 | No | No | No | ∞ | ∞ | 3 | 1/5 | 0 |
| 3 | 2 | 0 – 0 | No | No | No | ∞ | ∞ | 3 | 1/5 | 0 |
| 4 | 2 | 0 – 0 | No | No | No | ∞ | ∞ | 3 | 1/5 | 0 |
| 5 | 2 | 0 – 0 | No | No | No | ∞ | ∞ | 3 | 1/5 | 0 |
Level 1
2 AP · range 0–0- +3 to +4 MP (5 turns)
- +31 to +40 Damage (5 turns)
Critical hit
- +5 to +8 MP (5 turns)
- +61 to +80 Damage (5 turns)
Level 2
2 AP · range 0–0- +3 to +4 MP (5 turns)
- +32 to +41 Damage (5 turns)
Critical hit
- +5 to +8 MP (5 turns)
- +63 to +82 Damage (5 turns)
Level 3
2 AP · range 0–0- +3 to +4 MP (5 turns)
- +33 to +42 Damage (5 turns)
Critical hit
- +5 to +8 MP (5 turns)
- +65 to +84 Damage (5 turns)
Level 4
2 AP · range 0–0- +3 to +4 MP (5 turns)
- +34 to +43 Damage (5 turns)
Critical hit
- +5 to +8 MP (5 turns)
- +67 to +86 Damage (5 turns)
Level 5
2 AP · range 0–0- +3 to +4 MP (5 turns)
- +35 to +44 Damage (5 turns)
Critical hit
- +5 to +8 MP (5 turns)
- +69 to +88 Damage (5 turns)