Warming

[!] _VRAC

Tiers

LvlAPRange Line of sightIn lineBoostable range Casts / turnCasts / target CooldownCriticalRequired level
1 2 0 – 0 No No No 3 1/5 0
2 2 0 – 0 No No No 3 1/5 0
3 2 0 – 0 No No No 3 1/5 0
4 2 0 – 0 No No No 3 1/5 0
5 2 0 – 0 No No No 3 1/5 0

Level 1

2 AP · range 0–0
  • +3 to +4 MP (5 turns)
  • +31 to +40 Damage (5 turns)

Critical hit

  • +5 to +8 MP (5 turns)
  • +61 to +80 Damage (5 turns)

Level 2

2 AP · range 0–0
  • +3 to +4 MP (5 turns)
  • +32 to +41 Damage (5 turns)

Critical hit

  • +5 to +8 MP (5 turns)
  • +63 to +82 Damage (5 turns)

Level 3

2 AP · range 0–0
  • +3 to +4 MP (5 turns)
  • +33 to +42 Damage (5 turns)

Critical hit

  • +5 to +8 MP (5 turns)
  • +65 to +84 Damage (5 turns)

Level 4

2 AP · range 0–0
  • +3 to +4 MP (5 turns)
  • +34 to +43 Damage (5 turns)

Critical hit

  • +5 to +8 MP (5 turns)
  • +67 to +86 Damage (5 turns)

Level 5

2 AP · range 0–0
  • +3 to +4 MP (5 turns)
  • +35 to +44 Damage (5 turns)

Critical hit

  • +5 to +8 MP (5 turns)
  • +69 to +88 Damage (5 turns)